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澳门娱乐场网址H5实现屏幕手势解锁

来源:http://www.ablakeforum.com 作者:澳门娱乐场网址 时间:2019-04-13 15:58

HTML5实现屏幕手势解锁

2015/07/18 · HTML5 · 1 评论 · 手势解锁

原文出处: AlloyTeam   

效果展示

澳门娱乐场网址 1

实现原理 利用HTML5的canvas,将解锁的圈圈划出,利用touch事件解锁这些圈圈,直接看代码。

JavaScript

function createCircle() {// 创建解锁点的坐标,根据canvas的大小来平均分配半径 var n = chooseType;// 画出n*n的矩阵 lastPoint = []; arr = []; restPoint = []; r = ctx.canvas.width / (2 4 * n);// 公式计算 半径和canvas的大小有关 for (var i = 0 ; i < n ; i ) { for (var j = 0 ; j < n ; j ) { arr.push({ x: j * 4 * r 3 * r, y: i * 4 * r 3 * r }); restPoint.push({ x: j * 4 * r 3 * r, y: i * 4 * r 3 * r }); } } //return arr; }

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function createCircle() {// 创建解锁点的坐标,根据canvas的大小来平均分配半径
 
        var n = chooseType;// 画出n*n的矩阵
        lastPoint = [];
        arr = [];
        restPoint = [];
        r = ctx.canvas.width / (2 4 * n);// 公式计算 半径和canvas的大小有关
        for (var i = 0 ; i < n ; i ) {
            for (var j = 0 ; j < n ; j ) {
                arr.push({
                    x: j * 4 * r 3 * r,
                    y: i * 4 * r 3 * r
                });
                restPoint.push({
                    x: j * 4 * r 3 * r,
                    y: i * 4 * r 3 * r
                });
            }
        }
        //return arr;
    }

canvas里的圆圈画好之后可以进行事件绑定

JavaScript

function bindEvent() { can.addEventListener("touchstart", function (e) { var po = getPosition(e); console.log(po); for (var i = 0 ; i < arr.length ; i ) { if (Math.abs(po.x - arr[i].x) < r && Math.abs(po.y - arr[i].y) < r) { // 用来判断起始点是否在圈圈内部 touchFlag = true; drawPoint(arr[i].x,arr[i].y); lastPoint.push(arr[i]); restPoint.splice(i,1); break; } } }, false); can.addEventListener("touchmove", function (e) { if (touchFlag) { update(getPosition(e)); } }, false); can.addEventListener("touchend", function (e) { if (touchFlag) { touchFlag = false; storePass(lastPoint); setTimeout(function(){ init(); }, 300); } }, false); }

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function bindEvent() {
        can.addEventListener("touchstart", function (e) {
             var po = getPosition(e);
             console.log(po);
             for (var i = 0 ; i < arr.length ; i ) {
                if (Math.abs(po.x - arr[i].x) < r && Math.abs(po.y - arr[i].y) < r) { // 用来判断起始点是否在圈圈内部
 
                    touchFlag = true;
                    drawPoint(arr[i].x,arr[i].y);
                    lastPoint.push(arr[i]);
                    restPoint.splice(i,1);
                    break;
                }
             }
         }, false);
         can.addEventListener("touchmove", function (e) {
            if (touchFlag) {
                update(getPosition(e));
            }
         }, false);
         can.addEventListener("touchend", function (e) {
             if (touchFlag) {
                 touchFlag = false;
                 storePass(lastPoint);
                 setTimeout(function(){
 
                    init();
                }, 300);
             }
 
         }, false);
    }

接着到了最关键的步骤绘制解锁路径逻辑,通过touchmove事件的不断触发,调用canvas的moveTo方法和lineTo方法来画出折现,同时判断是否达到我们所画的圈圈里面,其中lastPoint保存正确的圈圈路径,restPoint保存全部圈圈去除正确路径之后剩余的。 Update方法:

JavaScript

function update(po) {// 核心变换方法在touchmove时候调用 ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); for (var i = 0 ; i < arr.length ; i ) { // 每帧先把面板画出来 drawCle(arr[i].x, arr[i].y); } drawPoint(lastPoint);// 每帧花轨迹 drawLine(po , lastPoint);// 每帧画圆心 for (var i = 0 ; i < restPoint.length ; i ) { if (Math.abs(po.x - restPoint[i].x) < r && Math.abs(po.y - restPoint[i].y) < r) { drawPoint(restPoint[i].x, restPoint[i].y); lastPoint.push(restPoint[i]); restPoint.splice(i, 1); break; } } }

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function update(po) {// 核心变换方法在touchmove时候调用
        ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
 
        for (var i = 0 ; i < arr.length ; i ) { // 每帧先把面板画出来
            drawCle(arr[i].x, arr[i].y);
        }
 
        drawPoint(lastPoint);// 每帧花轨迹
        drawLine(po , lastPoint);// 每帧画圆心
 
        for (var i = 0 ; i < restPoint.length ; i ) {
            if (Math.abs(po.x - restPoint[i].x) < r && Math.abs(po.y - restPoint[i].y) < r) {
                drawPoint(restPoint[i].x, restPoint[i].y);
                lastPoint.push(restPoint[i]);
                restPoint.splice(i, 1);
                break;
            }
        }
 
    }

最后就是收尾工作,把路径里面的lastPoint保存的数组变成密码存在localstorage里面,之后就用来处理解锁验证逻辑了

JavaScript

function storePass(psw) {// touchend结束之后对密码和状态的处理 if (pswObj.step == 1) { if (checkPass(pswObj.fpassword, psw)) { pswObj.step = 2; pswObj.spassword = psw; document.getElementById('title').innerHTML = '密码保存成功'; drawStatusPoint('#2CFF26'); window.localStorage.setItem('passwordx', JSON.stringify(pswObj.spassword)); window.localStorage.setItem('chooseType', chooseType); } else { document.getElementById('title').innerHTML = '两次不一致,重新输入'; drawStatusPoint('red'); delete pswObj.step; } } else if (pswObj.step == 2) { if (checkPass(pswObj.spassword, psw)) { document.getElementById('title').innerHTML = '解锁成功'; drawStatusPoint('#2CFF26'); } else { drawStatusPoint('red'); document.getElementById('title').innerHTML = '解锁失败'; } } else { pswObj.step = 1; pswObj.fpassword = psw; document.getElementById('title').innerHTML = '再次输入'; } }

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function storePass(psw) {// touchend结束之后对密码和状态的处理
        if (pswObj.step == 1) {
            if (checkPass(pswObj.fpassword, psw)) {
                pswObj.step = 2;
                pswObj.spassword = psw;
                document.getElementById('title').innerHTML = '密码保存成功';
                drawStatusPoint('#2CFF26');
                window.localStorage.setItem('passwordx', JSON.stringify(pswObj.spassword));
                window.localStorage.setItem('chooseType', chooseType);
            } else {
                document.getElementById('title').innerHTML = '两次不一致,重新输入';
                drawStatusPoint('red');
                delete pswObj.step;
            }
        } else if (pswObj.step == 2) {
            if (checkPass(pswObj.spassword, psw)) {
                document.getElementById('title').innerHTML = '解锁成功';
                drawStatusPoint('#2CFF26');
            } else {
                drawStatusPoint('red');
                document.getElementById('title').innerHTML = '解锁失败';
            }
        } else {
            pswObj.step = 1;
            pswObj.fpassword = psw;
            document.getElementById('title').innerHTML = '再次输入';
        }
 
    }

解锁组件

将这个HTML5解锁写成了一个组件,放在https://github.com/lvming6816077/H5lock

二维码体验: 澳门娱乐场网址 2

 

参考资料:http://www.nihaoshijie.com.cn/index.php/archives/537

1 赞 4 收藏 1 评论

澳门娱乐场网址 3

澳门娱乐场网址 4

实现原理利用HTML5的canvas,将解锁的圈圈划出,利用touch事件解锁这些圈圈,直接看代码。

functioncreateCircle(){// 创建解锁点的坐标,根据canvas的大小来平均分配半径

varn = chooseType;// 画出n*n的矩阵

lastPoint = [];

arr = [];

restPoint = [];

r = ctx.canvas.width / (2 4* n);// 公式计算 半径和canvas的大小有关

for(vari =0; i < n ; i ) {

for(varj =0; j < n ; j ) {

arr.push({

x: j *4* r 3* r,

y: i *4* r 3* r

});

restPoint.push({

x: j *4* r 3* r,

y: i *4* r 3* r

});

}

}

//return arr;

}

canvas里的圆圈画好之后可以进行事件绑定

functionbindEvent(){

can.addEventListener("touchstart",function(e){

varpo = getPosition(e);

console.log(po);

for(vari =0; i < arr.length ; i ) {

if(Math.abs(po.x - arr[i].x) < r &&Math.abs(po.y - arr[i].y) < r) {// 用来判断起始点是否在圈圈内部

touchFlag =true;

drawPoint(arr[i].x,arr[i].y);

lastPoint.push(arr[i]);

澳门娱乐场网址,restPoint.splice(i,1);

break;

}

}

},false);

can.addEventListener("touchmove",function(e){

if(touchFlag) {

update(getPosition(e));

}

},false);

can.addEventListener("touchend",function(e){

if(touchFlag) {

touchFlag =false;

storePass(lastPoint);

setTimeout(function(){

init();

},300);

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